PBR Shader Maker For Maya – Tool

$0.00

Build PBR Shaders Effortlessly: This tool helps you create custom shaders in Maya by automatically linking texture maps into a complete shader network. Whether you’re using Albedo, Normal, Roughness, AO, or other maps, it organizes and connects everything for you. Designed for PBR workflows, it simplifies the setup process, saving time and letting you focus on creating your project. 

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Works On Mac, Linux and PC: tested on the following Maya versions:
Maya: 2022 and Later.

Tool Overview:

Easily Build Shaders with Provided Textures
This tool generates shaders in Maya by organizing and connecting the texture maps you supply.

  1. Load Texture Maps:
    • Import any combination of texture maps (Albedo, Roughness, Normal, AO, Metalness, Displacement, etc.) into Maya’s file nodes.
    • You don’t need every map; only load the textures relevant to your project.
  2. Generate Shader:
    • Click the “Generate Arnold Shader” button, and the tool will create a shading network based on your inputs.
    • The appropriate connections are made automatically (e.g., Albedo to Base Color, Normal Map to Normal Camera input).
    • Missing texture maps are skipped gracefully, with default values applied where needed.

Related 3D Tools – Poly Shattering Generator:

How To Use:

  1. Load available texture files.
  2. Select object/s and click Generate Arnold Shader.

Features:

  • Flexible Inputs: Works with any combination of texture maps, supporting workflows with varying assets.
  • Time-Saving Automation: Automatically creates and connects shading nodes, removing the need for repetitive manual work.
  • Smart Error Handling: Handles missing or incomplete texture sets by skipping unprovided maps and using default values where necessary.
  • Clean Organization: Generates a neatly arranged shader network, making it easy to understand and edit.
  • Shader Types Supported: Works seamlessly with Maya’s Arnold Standard Surface Shader, the primary choice for PBR workflows.
  • File Node Integration: Automatically links file textures to the shader network, adjusting color spaces appropriately (e.g., sRGB for Albedo, Raw for Normal or Roughness).
  • Output Preview: Produces ready-to-render shaders, allowing you to quickly see results in Arnold or other render engines compatible with Maya.

Perfect For:

3D artists and Maya users working in PBR workflows who want to speed up shader setup, avoid repetitive tasks, focus on design, and ensure consistent, high-quality results.