Maya Bullet Physics Chimney Destruction Simulation Tutorial

In this tutorial we will use the power of Bullet Physics to create a pretty cool destruction simulation in Maya 2018 – this method can be applied to older generations of Maya as well.

We will go in details on how to shatter the chimney using the awesome script that we created for you guys, then once we are done shattering the chimney we will start dividing it into multiple groups and section so this way we can have control over the behaviour of each section and we can apply different settings for each as well.


Download Polygon Shattering Generator Here:

Using Maya Bullet Physics Engine is a great and fun way to create amazing and pretty cool dynamic simulations in Maya, the bullet physics can handle thousands of objects and can generate pretty stable results very fast, please grab some coffee or tea and enjoy watching the tutorial until the end to get the full value of the tutorial. Enjoy watching and see you soon!

Here is more of an introduction tutorial for using Bullet Physics in Maya, Click here to watch: Maya Bullet Physics Simulation Tutorial Wrecking Ball Animation Active and Passive Rigid Body


Cinematic Forest Environments In Maya And Arnold – Course

Access Course here:

What You’ll Learn

  • You will be able to create stunning natural forest environments in Maya and Arnold without relying on any 3rd party plugins
  • You will be able to scatter thousands of objects inside Maya effectively
  • You will be able to create advanced shading network to achieve natural looking materials and shaders
  • You will be able to create realistic terrains without relying on traditional modeling methods
  • You will be able to create advanced render passes or AOVs inside Arnold and export them correctly for compositing
  • You will be able to create effective/ useful particle simulations using Maya without relying on any 3rd party plugins
  • You will be able to create shrubs plant and flowers from scratch inside Maya
  • You will be able to create advanced compositing in After Effects and create cinematic look easily

* By watching and following this course you will be able to duplicate the results in the trailer and you will be able to understand the process well, so you can create your own unique environments in Maya and Arnold! (this course is complete In-depth Step By Step. Recorded and narrated in realtime from start to finish! )

Course Overview

In this course, we will go through the whole process from start to finish and create a beautiful cinematic forest environments using Autodesk Maya, Photoshop and After Effects. we will start with the essential techniques for 3D environments creation, we will study reference and then move into terrain creation and texturing, scattering thousands of objects and how to make the environment look natural and cinematic, camera animation, realistic lighting and rendering in Maya and Arnold, effects simulation in Maya using n-particles, then finally we will do multipass compositing in After Effects. Also you will have access to the course discussion forum so you can get instant feedback on your work from us and your classmates! 

20+ Lectures With Over 6 Hours Of Detailed Step By Step HD Videos – Regular Bonus Videos Updates – Full Lifetime Access


Topics Covered In This Course

  • Creating shrubs and flowers from scratch in Maya using procedural methods for maximum flexibility. (no 3rd party plugins).
  • How to add sharpness and details to your renders/ fix blurry renders easily.
  • Realistic outdoor lighting using Arnold in Maya. 
  • Create cinematic shot layout.
  • Cinematic camera setup and animation in Maya.
  • Create realistic terrains quickly by utilizing the power of Google Earth and Sketchup.
  • Particle simulations for atmospheric effects in Maya (no 3rd part softwares).
  • Advanced shader creation in Maya and Arnold.
  • Scattering thousands of objects in Maya without taxing the computer cpu and ram.
  • Learn how to use MASH to speed up your environments creation in Maya 2018.
  • Multipass compositing In After Effects (Cinematic Style).
  • Creating lens flare and motion blur In After Effects (no 3rd party plugins).
  • Learn how to create complex natural environments in Maya.
  • Set dressing in Maya and Arnold.
  • Access to the course community where you can get feedback and improve your skills.
  • And much much more…

Who Is This Course For?

  • Anyone who is interested in creating stunning 3d cinematic environments in Maya and Arnold using the latest industry methods.
  • If you are looking for (complete) practical step by step course that will get you results quickly in the most efficient way then this course is perfect for you.
  • If you are tired of the complexity of Maya and looking to save months or years of trial and error and want to learn properly how to achieve very cool cinematic environments in Maya and Arnold then this course is perfect for you!.
  • If you are looking for a course that is direct to the point and will get your skills to the next level effectively then this course is perfect for you!. (this course is not repetitive and filled with unnecessary content, it contains just exactly what you need to succeed by taking it )
  • Do not take this course if you have no idea how to use Maya, Photoshop or After Effects.
  • If you have basic skills in Maya and know how to use it along with Photoshop and After Effects then you will follow along easily.
  • This course will be updated regularly to cover the latest methods, also we will be adding bonus videos to cover tips and tricks to enhance your skills even more. (we will never leave this course to be outdated. it will constantly keep growing and improving)

Access Course here:


Rendering Animation Curves Rig Controls in Arnold and Maya

In this tutorial we will use the power of Arnold rendering engine to quickly render out our curve controls of our animation inside Maya, this will be a great tutorial for anyone who is looking to render animation curves in Arnold and Maya and also to render curves shapes in general using Arnold and Maya 2018.

We will cover how to match the curve render to the actual curve inside Maya viewport as well how to adjust the colour of the curves to match the rig colours or if you want to create new colour variations you can do that as well. Also we will cover the rendering curve options and settings so you guys can understand how to use them correctly to match the desired rendering results. There is lots of tips in this tutorial for curve rendering, please make sure to watch the full tutorial so you don’t miss any important tip!

Tutorial Assets:
Brontosaurus rig:
Conifer tree:

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


House Tower Tutorial – Workflow – Modeling – Texturing and Rendering


Hello guys! we would like to introduce to you (Rivollier Alexandre 3D/2D Artist) he is a very talented artist and he created this very cool workflow tutorial for modeling texturing and rendering 3d assets in Maya and Photoshop, feel free to check his website at the end of this tutorial, hope you guys will benefit from his workflow and find a way to incorporated in your own work as well.

In this tutorial I will explain how I realized “House tower”, I cut this tutorial into several parts that I will describe to you as best as I can.

Step 01 : Reference

One of the most important elements from my point of view will be the references used. Do a maximum of research on the Internet ( ArtStation, Google image, Pinterest…). It will be better for you to start your project. Once I find the references I sort the one I like then I c then I create an image with all my references.

Like this:


We now have a good base to start the next step which will be to create the basic concept.

Step 02 : Block out

To create my concept I did several block-outs. I used primitive forms to get the global concept, this makes it possible to see if the general shape of your creation is correct and pleasant to look at. Once I have found something that suits me I start the details of the modeling. (Nothing prevents you from adding elements in the middle of the modeling)


Step 03 : Modeling

For this modeling phase I first tried to visualize what I wanted to do in texture. It helps me to know which is worth modelling further or not, I’ll gain time. Then free to your imagination do not hesitate to add more elements if you think it is necessary.


Step 04 : Rendering

When the modeling is finished you will have to render your 3d scene. You can use the rendering software that suits the best ( 3dsmax, RenderMan on maya and other…), the objective is to create a image with shadows and lights. Personally I have used RenderMan. (Downloadable here in a free version:

So I used 3 WHITE lights to be able to use the colors that suit me for the texture. In regard of the software you will find complete tutorials of their operation on youtube. Rendering is not my domain so you will be better informed by someone else who masters it.

That’s what it looks like for me:

  • -3 white lights –
  • 1 PrxDomeLight
  • -House Tower
  • -1 plane



Once the rendering is done, here you find yourself with an image.

Like this one:


With this base, I started texturing the house tower. You can see the shadows and lights created by the rendering this will be one less job to do on the texturing. All that remains is to move on to the texturing stage.

Step 05: Texturing

1. Base Color

The first step of the texture is the color base. By searching for references at the beginning of the project I already had some idea of color. If you are not sure of your choice of color do not hesitate to pip the colors on a real image you like or even a composition of an artist, you’ll be sure that the colors match well with each other. Use layer types such as Overlay, Color, brightness….


2. Texturing

This is the longest step in the texture. It consists to create your textures like wood, stone, metal etc…. You will have to texture over your color base. Personally I put my layers together in a group and I makes a copy that I combine to have only one layer and then I hides the base color group :


When this is finished, only the details remain. I repeat this step every time or when I judge necessary to organize my layers for a better visibility.


3. Detail and render

This step consists in finishing your image to put it in value. It is necessary to think about the desired atmosphere of your illustration, in my case I chose that my illustration would be at night, so I created a dark blue background with a dot of light at the top left of the illustration with a shadow, low on the house tower. I also added lights to the level of the windows to make you think that the house is inhabited which reinforces the night effect. It’s important to thinks about this kind of thing all along the illustration it gives a lot of inspiration.


Thank you for following this tutorial that was created for ““. I really hope it was useful to you.

Rivollier Alexandre 3D/2D Artist


Maya Camera Projection Breakdown: Star Wars A New Hope 3D Animation

In this Maya camera projection 3d animation breakdown we will show you the process that we used to create the animated poster for Star Wars a New Hope, this video will be a quick overview of the whole steps from using Photoshop to Maya we will also show you the projection shaders and supplemental shaders as well that we used to achieve the desired 3d projection effect.

Using Maya for creating camera projection is a very powerful way to achieve very cool and realistic results really fast and the render time will be very short as well cause there will be no light or complicated shaders to calculate.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


How to Create Camera Projection in Maya and Arnold Tutorial

Maya Tutorial: Create Realistic Space Animation Quickly

Star Wars A New Hope Classic Poster 3D Animation in Maya


How to Shatter Glass in Maya and Bullet Physics Simulation – Bottle Shattering Animation

In this Maya – we will be creating a shattering animation of a wine bottle using Maya 2018 and the powerful bullet physics engine, first we will start by creating the pieces of the bottle so this way we ca use them for the simulation, we will use the Maya effects shatter to help us achieve that so we don’t have to do manual modelling work.

Once the pieces are separated we will start working with bullet engine to create the shattering simulation and animate the shattering to behave like expected including to adjust the timing of the simulation to start when the bottle hot the ground, once completed we will do the final tweaks on the simulation to stabilize it. its gonna be a quick tutorial filled with great tips and tricks to work with the bullet physics eying in Maya.

Click on the link to download: Wine Bottle Green 3D Model

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


How to Render Arnold Zdepth AOV Pass in Maya and Composite in After Effects Tutorial

In this Maya – Arnold tutorial we will be creating a Zdepth AOV pass in Arnold for Maya 2018 we will go through the steps of creating a Zdepth pass and then render image sequence using .exr extension.

Once the Maya part is over we will go to After Effects and import the image sequence and then extract the Zdepth information from our image sequence and then apply the Zdepth pass back to our comp for creating depth of field effect. this tutorial is full of valuable information for anyone want to create Zdepth in Arnold and struggling to do it, we will cover all the important topics in Maya and in After Effects as well.

Click on the link to download: USS Oliver Hazard Perry 3D Model FFG7

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


Maya Bullet Physics Simulation Tutorial Wrecking Ball Animation Active and Passive Rigid Body

In this Maya bullet simulation tutorial we will be creating a wrecking ball simulation animation from start to finish using the Bullet Physics Simulation for Maya 2018, this tutorial will also apply to the previous generations of Maya that have bullet as well.

We will start by activating the plugin form the Maya plugin manager then we will start modelling the chains and the wrecking ball, once the modelling part is done we will create the active rigid body for the chains and the wrecking ball and adjust the settings so the colliders will work without any unexpected results.

Finally we will create a simple wall made of polygon cubes and start adjusting the simulation to create the destruction from the wrecking ball animation. this tutorial will be fun one with lots of tips and tricks for have a nice and stable Bullet Simulation in Maya.


Here is more advanced tutorial of how to use Bullet Physics in Maya for Destruction and Shattering:
Maya Bullet Physics Chimney Destruction Simulation Tutorial

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


How To Create Light Flickering In Maya and Arnold – Neon Flicker Animation

In this Maya and Arnold tutorial we will be creating light flickering animation like what you see in fluorescent lights that gone bad, the light flickering animation will be driving by Maya procedural 3d textures to simulate this effect.

We will be using Volume noise to create the animation and then apply the volume noise 3d texture to the mesh light intensity so this way all the animation of the light will be generated dynamically without using any keyframes.

The methods that will be taught in this tutorial will apply to multiple situations like what we did in the pervious tutorial for creating camera shake in Maya. its just a matter of adjusting the settings of the noise to behave correctly and simulate the desired effect in 3D. 

Assets used in this tutorial:
Click on the link to download the Cern Large Hadron Collider 3d Model

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


Creating a Hologram Animation In Maya and Arnold – Holographic Projection

In this Maya tutorial I will show you a step by step on how to create a hologram animation in Maya and Arnold from start to finish this tutorial is really fun and packed with tips and tricks on creating such cool effect in Maya we will be using Maya 2018 and Arnold to create the holographic projection/ interface.

Click on the link to download Hologram Rig Maya 3D Model

First we will start by the creating the geometry of the hologram that will include the hologram cone in the centre and then we will move into the shader creation for the cone, once that is completed we will start working on the hologram rays modelling and placement and finalize the shader for the rays as well.

Once we are happy with the result lastly we will create the shader for the object that will be in the centre of the hologram and customize it to looks unique and cool. at the end of the tutorial I will be showing a rigged version of this hologram with a really cool control to automate the process and speed up the workflow and the result that you are looking after.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


How to Render Wireframe in Arnold and Maya – Tutorial

In this Maya tutorial I will show you a step by step on how to render wireframes on top of your 3d models using Arnold for Maya, this way you will be able to show the quality of your 3d models and the topology of your mesh, this tutorial will be pretty quick and fun to learn we will be using the Arnold aiWireframe shader I will be showing you the basics of it and how to quickly use it.

Once the basics of the aiWireframe shader is cover will have fun by start customizing the look of the wireframes and also start to create a stylized look as well, make sure to watch the tutorial until the end so you don’t miss some of the stylizing effects that we can do using the Arnold aiWireframe shader.


Assets Used in this Tutorial:
Boeing Vertol CH 46 Sea Knight 3D Model

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.


How to Create 3D Pebbles from Photos and Render in Maya and Arnold – Quickly

In this Maya tutorial we will be creating 3d pebbles from photo/texture map first we need to import the photo into Crazy Bump software and convert the pebbles photo into displacement maps and other maps as well.

Then we will create the poly plane in Maya 2018 and work into creating the shader in Arnold using the aiStandard surface and connect the displacement maps to the pebbles poly plane and work on the settings of the displacement to get it to look correct and accurate, this tutorial will help a lot if you are in a hurray and want to create a pebbled 3d effect when you are on a budget and want to create something quickly.

Link for the assets used in this tutorial:
Pebbles Texture:

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.