house-tower-3d-tutorial-workflow-modeling-texturing-and-rendering

House Tower Tutorial – Workflow – Modeling – Texturing and Rendering

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Hello guys! we would like to introduce to you (Rivollier Alexandre 3D/2D Artist) he is a very talented artist and he created this very cool workflow tutorial for modeling texturing and rendering 3d assets in Maya and Photoshop, feel free to check his website at the end of this tutorial, hope you guys will benefit from his workflow and find a way to incorporated in your own work as well.

In this tutorial I will explain how I realized “House tower”, I cut this tutorial into several parts that I will describe to you as best as I can.

Step 01 : Reference

One of the most important elements from my point of view will be the references used. Do a maximum of research on the Internet ( ArtStation, Google image, Pinterest…). It will be better for you to start your project. Once I find the references I sort the one I like then I c then I create an image with all my references.

Like this:

house-tower-tutorial-reference-images-concept

We now have a good base to start the next step which will be to create the basic concept.

Step 02 : Block out

To create my concept I did several block-outs. I used primitive forms to get the global concept, this makes it possible to see if the general shape of your creation is correct and pleasant to look at. Once I have found something that suits me I start the details of the modeling. (Nothing prevents you from adding elements in the middle of the modeling)

house-tower-tutorial-blocking-the-model

Step 03 : Modeling

For this modeling phase I first tried to visualize what I wanted to do in texture. It helps me to know which is worth modelling further or not, I’ll gain time. Then free to your imagination do not hesitate to add more elements if you think it is necessary.

house-tower-tutorial-modeling

Step 04 : Rendering

When the modeling is finished you will have to render your 3d scene. You can use the rendering software that suits the best ( 3dsmax, RenderMan on maya and other…), the objective is to create a image with shadows and lights. Personally I have used RenderMan. (Downloadable here in a free version:  https://renderman.pixar.com/intro_logged_in

So I used 3 WHITE lights to be able to use the colors that suit me for the texture. In regard of the software you will find complete tutorials of their operation on youtube. Rendering is not my domain so you will be better informed by someone else who masters it.

That’s what it looks like for me:

  • -3 white lights –
  • 1 PrxDomeLight
  • -House Tower
  • -1 plane

 

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Once the rendering is done, here you find yourself with an image.

Like this one:

house-tower-tutorial-base-light

With this base, I started texturing the house tower. You can see the shadows and lights created by the rendering this will be one less job to do on the texturing. All that remains is to move on to the texturing stage.

Step 05: Texturing

1. Base Color

The first step of the texture is the color base. By searching for references at the beginning of the project I already had some idea of color. If you are not sure of your choice of color do not hesitate to pip the colors on a real image you like or even a composition of an artist, you’ll be sure that the colors match well with each other. Use layer types such as Overlay, Color, brightness….

house-tower-tutorial-base-color

2. Texturing

This is the longest step in the texture. It consists to create your textures like wood, stone, metal etc…. You will have to texture over your color base. Personally I put my layers together in a group and I makes a copy that I combine to have only one layer and then I hides the base color group :

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When this is finished, only the details remain. I repeat this step every time or when I judge necessary to organize my layers for a better visibility.

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3. Detail and render

This step consists in finishing your image to put it in value. It is necessary to think about the desired atmosphere of your illustration, in my case I chose that my illustration would be at night, so I created a dark blue background with a dot of light at the top left of the illustration with a shadow, low on the house tower. I also added lights to the level of the windows to make you think that the house is inhabited which reinforces the night effect. It’s important to thinks about this kind of thing all along the illustration it gives a lot of inspiration.

house-tower-tutorial-final-render1

Thank you for following this tutorial that was created for “3DModelsWorld.com“. I really hope it was useful to you.

Rivollier Alexandre 3D/2D Artist

https://isuko.artstation.com/

maya-camera-projection-breakdown-star-wars-a-new-hope-3d-animation-tutorial

Maya Camera Projection Breakdown: Star Wars A New Hope 3D Animation

In this Maya camera projection 3d animation breakdown we will show you the process that we used to create the animated poster for Star Wars a New Hope, this video will be a quick overview of the whole steps from using Photoshop to Maya we will also show you the projection shaders and supplemental shaders as well that we used to achieve the desired 3d projection effect.

Using Maya for creating camera projection is a very powerful way to achieve very cool and realistic results really fast and the render time will be very short as well cause there will be no light or complicated shaders to calculate.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

Resources:

How to Create Camera Projection in Maya and Arnold Tutorial

Maya Tutorial: Create Realistic Space Animation Quickly

Star Wars A New Hope Classic Poster 3D Animation in Maya

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How to Shatter Glass in Maya and Bullet Physics Simulation – Bottle Shattering Animation

In this Maya – we will be creating a shattering animation of a wine bottle using Maya 2018 and the powerful bullet physics engine, first we will start by creating the pieces of the bottle so this way we ca use them for the simulation, we will use the Maya effects shatter to help us achieve that so we don’t have to do manual modelling work.

Once the pieces are separated we will start working with bullet engine to create the shattering simulation and animate the shattering to behave like expected including to adjust the timing of the simulation to start when the bottle hot the ground, once completed we will do the final tweaks on the simulation to stabilize it. its gonna be a quick tutorial filled with great tips and tricks to work with the bullet physics eying in Maya.

Click on the link to download: Wine Bottle Green 3D Model

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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How to Render Arnold Zdepth AOV Pass in Maya and Composite in After Effects Tutorial

In this Maya – Arnold tutorial we will be creating a Zdepth AOV pass in Arnold for Maya 2018 we will go through the steps of creating a Zdepth pass and then render image sequence using .exr extension.

Once the Maya part is over we will go to After Effects and import the image sequence and then extract the Zdepth information from our image sequence and then apply the Zdepth pass back to our comp for creating depth of field effect. this tutorial is full of valuable information for anyone want to create Zdepth in Arnold and struggling to do it, we will cover all the important topics in Maya and in After Effects as well.

Click on the link to download: USS Oliver Hazard Perry 3D Model FFG7

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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Maya Bullet Physics Simulation Tutorial Wrecking Ball Animation Active and Passive Rigid Body

In this Maya bullet simulation tutorial we will be creating a wrecking ball simulation animation from start to finish using the Bullet Physics Simulation for Maya 2018, this tutorial will also apply to the previous generations of Maya that have bullet as well.

We will start by activating the plugin form the Maya plugin manager then we will start modelling the chains and the wrecking ball, once the modelling part is done we will create the active rigid body for the chains and the wrecking ball and adjust the settings so the colliders will work without any unexpected results.

Finally we will create a simple wall made of polygon cubes and start adjusting the simulation to create the destruction from the wrecking ball animation. this tutorial will be fun one with lots of tips and tricks for have a nice and stable Bullet Simulation in Maya.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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How To Create Light Flickering In Maya and Arnold – Neon Flicker Animation

In this Maya and Arnold tutorial we will be creating light flickering animation like what you see in fluorescent lights that gone bad, the light flickering animation will be driving by Maya procedural 3d textures to simulate this effect.

We will be using Volume noise to create the animation and then apply the volume noise 3d texture to the mesh light intensity so this way all the animation of the light will be generated dynamically without using any keyframes.

The methods that will be taught in this tutorial will apply to multiple situations like what we did in the pervious tutorial for creating camera shake in Maya. its just a matter of adjusting the settings of the noise to behave correctly and simulate the desired effect in 3D. 

Assets used in this tutorial:
Click on the link to download the Cern Large Hadron Collider 3d Model

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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Creating a Hologram Animation In Maya and Arnold – Holographic Projection

In this Maya tutorial I will show you a step by step on how to create a hologram animation in Maya and Arnold from start to finish this tutorial is really fun and packed with tips and tricks on creating such cool effect in Maya we will be using Maya 2018 and Arnold to create the holographic projection/ interface.

Click on the link to download Hologram Rig Maya 3D Model

First we will start by the creating the geometry of the hologram that will include the hologram cone in the centre and then we will move into the shader creation for the cone, once that is completed we will start working on the hologram rays modelling and placement and finalize the shader for the rays as well.

Once we are happy with the result lastly we will create the shader for the object that will be in the centre of the hologram and customize it to looks unique and cool. at the end of the tutorial I will be showing a rigged version of this hologram with a really cool control to automate the process and speed up the workflow and the result that you are looking after.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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How to Render Wireframe in Arnold and Maya – Tutorial

In this Maya tutorial I will show you a step by step on how to render wireframes on top of your 3d models using Arnold for Maya, this way you will be able to show the quality of your 3d models and the topology of your mesh, this tutorial will be pretty quick and fun to learn we will be using the Arnold aiWireframe shader I will be showing you the basics of it and how to quickly use it.

Once the basics of the aiWireframe shader is cover will have fun by start customizing the look of the wireframes and also start to create a stylized look as well, make sure to watch the tutorial until the end so you don’t miss some of the stylizing effects that we can do using the Arnold aiWireframe shader.

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Assets Used in this Tutorial:
Boeing Vertol CH 46 Sea Knight 3D Model

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

how-to-create-3d-pebbles-from-photos-and-render-in-maya-and-arnold-quickly-tutorial

How to Create 3D Pebbles from Photos and Render in Maya and Arnold – Quickly

In this Maya tutorial we will be creating 3d pebbles from photo/texture map first we need to import the photo into Crazy Bump software and convert the pebbles photo into displacement maps and other maps as well.

Then we will create the poly plane in Maya 2018 and work into creating the shader in Arnold using the aiStandard surface and connect the displacement maps to the pebbles poly plane and work on the settings of the displacement to get it to look correct and accurate, this tutorial will help a lot if you are in a hurray and want to create a pebbled 3d effect when you are on a budget and want to create something quickly.

Link for the assets used in this tutorial:
Crazybump: https://www.crazybump.com/
Pebbles Texture: https://upload.wikimedia.org/wikipedia/commons/7/77/Pebbleswithquarzite.jpg

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

star-wars-a-new-hope-classic-poster-3d-animation-in-maya-must-watch

Star Wars A New Hope Classic Poster 3D Animation in Maya – Must Watch


In this animation we wanted to show our appreciation to one of our favourite movies/trilogy Star Wars, so we decided to recreate the classic poster from Star Wars A New Hope into 3d and animated in Maya (We love this poster!!), by animating the poster individual pieces coming together in a story telling way and aiming to have some nice action and entertainment into it without going too far off from the poster style and authenticity.

We hope that you will benefit from this video and find it entertaining, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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How to Create 3D Timer Digital Clock Counting Animation in Maya and Arnold Tutorial

In this Maya tutorial we will be creating and animating a digital clock / timer in Maya and Arnold, the approach for this tutorial will work with any Maya version without any problems, we will not rely on Mash so this way any Maya user can replicate the same result achieved in this tutorial.

First we need to download the font online from free website and then we will use Adobe Illustrator to create the digital font and export it to Maya using the adobe illustrator object. after that we will start working on creating the numbers in Maya and work on the clock rig.

In this tutorial we will cover a lot of helpful tips and trick for creating animation cycles for repeating numbers and how to leverage one setup and use it multiple times to speed up the process and have great amount of control as well.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.

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Maya Tutorial – How to Create Unique Custom 3D Text in Maya All Versions

In this Maya tutorial we will be creating a unique and custom 3d text in previous generations of Maya and we will show you how to have full control over the typography in Maya no matter what Maya version you are using.

First we will give a quick intro about creating text and typography in May 2018 and then show how Maya now does great job for creating and customizing the text, however the previous generations in Maya lack this options and doesn’t give you great results. so this tutorial will be focusing on the previous generations of Maya and how you can still create great looking text using them.

We will use Maya 2015 as an example and we will use Adobe illustrator as well to create the text and then export it to Maya using a specific settings to get the file transfer to Maya correctly.

In maya we will import the file and start customizing it and generate great looking text in non-destructive way so we always can replace it if we need to. I will be showing lots of tips and tricks along the way so make sure to watch until the end.

We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.