In this maya 3d tutorial we will be converting a still image into a displacement map using Arnold and then convert the displacement map to polygons using Arnold utilities in Maya 2018 this approach will work with all version of Arnold for Maya. but the current tutorial recorded using Maya 2018.
Converting displacement maps into polygons is a great way to speed up the modelling process for your scene and also will allow you to create realistic models pretty quickly. hope you will find this tutorial helpful feel free to let us know in the comments below if you have any questions and we will be happy to answer them.